FLUX GARDEN SYNTHESIZER

High-Quality Polyphonic Synthesis Platform

Flux Garden is a high-quality polyphonic synthesizer designed for professional sound design and music production. Available for PC, Mac, Linux, and mobile platforms, it delivers unique sound character with extreme sound shaping possibilities.

The synthesis engine features advanced modulation routing, flexible oscillator architecture, and a comprehensive effects chain. Available as both standalone application and plugin format, Flux Garden integrates seamlessly into any production workflow.

Platforms PC / Mac / Linux / Mobile
Format Standalone & Plugin
Architecture Polyphonic
Status In Development

Key Features

  • Advanced polyphonic synthesis engine
  • Cross-platform compatibility
  • Standalone and plugin formats (VST3/AU)
  • Unique sound character and tone
  • Extreme modulation capabilities
  • Comprehensive effects processing
  • Preset management system
  • MIDI and automation support

DISILLUSION ENGINE

Path-Traced Game Engine

Disillusion Engine is a path-traced game engine derived from Q2RTX NVIDIA technology, combining cutting-edge rendering with classic gameplay design principles. The engine focuses on delivering modern visual fidelity while maintaining the immediate, responsive feel of retro game development.

Designed for rapid prototyping and iteration, Disillusion Engine features an immediate workflow that removes barriers between concept and implementation. The upcoming MAZE level editor and procedural generator will enable quick environment creation and gameplay testing.

Rendering Path Tracing (Q2RTX)
Technology NVIDIA RTX
Tools MAZE Editor (Coming Soon)
Status In Development

Key Features

  • Real-time path tracing technology
  • Q2RTX NVIDIA-based rendering
  • Modern visuals, retro gameplay feel
  • Immediate workflow design
  • MAZE level editor (upcoming)
  • Procedural level generator
  • Rapid prototyping tools
  • Classic FPS-style mechanics

CYNIC CINEMATIC SHADER SUITE

OpenGL Shader Collection for Classic Engines

The Cynic Cinematic Shader Suite is a comprehensive OpenGL shader collection designed to bring modern cinematic rendering capabilities to classic game engines. Specifically optimized for DarkPlaces Engine and ZDoom family source ports, the suite enables professional-grade visual enhancement.

This shader package provides a complete cinematic rendering rig, including advanced lighting models, post-processing effects, and material systems. The suite bridges the gap between retro engine architecture and contemporary visual standards.

Graphics API OpenGL
Target Engines DarkPlaces / ZDoom Family
Type Shader Collection
Status In Development

Key Features

  • Custom OpenGL shader library
  • Full cinematic rendering rig
  • DarkPlaces Engine support
  • ZDoom family compatibility
  • Advanced lighting models
  • Post-processing effects
  • Material system integration
  • Retro engine modernization