Cynic Games / Interactive
INTERACTIVE
Game Development & Classic Modding

A separate branch of Cynic Games dedicated to games, source port modding, and real-time shader development. From professional-grade GZDoom shader suites to legacy mods that have been played by thousands — this is where the interactive work lives.

GZDoom LZDOOM UZDOOM GLSL Shaders ModDB Doom II
CSS // v1.0
Motion Blur
Lens Flare
Chroma Blur
Depth of Field
Bloom
Color Grade
RENDERING PIPELINE — ACTIVE
Coming Soon

Professional Post-Processing.
Built for Classic Doom.

The Cinematic Shader Suite is a comprehensive, professionally engineered post-processing shader pack for GZDoom, LZDOOM, and UZDOOM source ports. Designed to bring modern cinematic rendering techniques into classic Doom gameplay without compromise — modular, fully configurable, and performance-aware.

GZDoom UZDOOM LZDOOM OpenGL 3.3+ Vulkan
Velocity-based directional motion blur with depth-aware weapon masking
Screen-space lens flare system with multi-ghost and streak rendering
Chromatic aberration with independent RGB channel offset control
Physically-based bloom with threshold, radius, and intensity tuning
Cinematic color grading with per-channel lift, gamma, and gain
Depth of field with configurable focal distance and aperture simulation
Fully modular — load individual shaders or the complete suite
Release Date TBD Follow on ModDB

Classic Mods

Released mods for Doom II via ModDB — individual shader and utility releases that preceded the Cinematic Shader Suite. Each one is a standalone GZDoom mod, free to download.

▶ Play Ambient